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7/10/10
Jul 11, 2010 20:56:51 GMT -5
Post by mohunter on Jul 11, 2010 20:56:51 GMT -5
Ok, first off I want to thank Melius for making the Scenerio. The senerio was a snatch the target and evidence of his drug running operation.The target was Poncho, me, and a pistol case was the evidence. Walker and his rangers were tasked with the grab. Game Play: The rangers had one hour to capture Poncho. The game play started out slow partly because the rangers had a very long distance to travel to Poncho's Camp, designated by the tent. The main ranger force attacked the camp from the West. The main force was held up by Poncho's thugs, and the battle raged on. There was lots of good team work on both sides as people worked in small teams. With only a few minutes left Poncho was captured when Melius flanked completely around Poncho's force and eliminated the rest of Poncho's men. Pochos was then exfilled to the ranger spawn point. End Game.
There was then a small force on force pistol battle that lasted only a few moments. Good Game Thanks for Coming Out
Logan Matthias KSUAT VP
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7/10/10
Jul 13, 2010 14:07:25 GMT -5
Post by melius on Jul 13, 2010 14:07:25 GMT -5
The idea of the game was relatively simple. It was a simple "get in, grab some stuff, get out" game. The game did start out kind of slow, and I take responsibility for that s I am not totally familiar with the Lynn field yet. Once the two teams made contact the game got more interesting. The rangers got held up for a long time in a revine that sat right in front of the Mexican's camp and the Mexican's used it beautifully. The fight remained in that general area from what I could tell until I made the move around to snag the target.
Player performance: The lack of radios made it difficult to communicate effectively, but everyone seemed to know what to do in certain situation. The two guys I grabbed on my way back to base with Poncho understood my directions well enough and I felt pretty secure while I excorted Poncho.
As for the scenario. Everyone appeared to have fun with the scenario, but something that I feel I need to work on is time management in my scenarios. Something to make the game go a little longer would have been nice but hopefully things like that will just come naturally with more experience writing scenarios.
All in all I had a great time and can't wait to ge out again.
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7/10/10
Jul 15, 2010 12:28:59 GMT -5
Post by Shampoo on Jul 15, 2010 12:28:59 GMT -5
Radios may be something that we need to start requiring. This has always been something we've been lax about, but it is a safety issue. In addition to safety, the gameplay goes a good deal smoother with radios. We've had a blind man before and people had still been fighting because they didn't hear and know.
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7/10/10
Jul 17, 2010 14:31:50 GMT -5
Post by caboose on Jul 17, 2010 14:31:50 GMT -5
This is definitely something that warrants discussion. In my opinion, I think requiring officers to have radios is fine, but I wouldn't require team members to have them.
Shane
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